Chapter 12 demonstrates fault tolerance
Chapter 12 demonstrates fault tolerance
Goblins coming towards us.
Far from frightening Roy, an excited smile appeared on his face.
Back in his hometown in the Kingdom of Lachia, goblins also roam the forests. Roy was quite familiar with these monsters; their attributes were similar to those of an adult.
Roy drew his village sword, its silver blade gleaming and reflecting the goblin's hideous face.
The goblin charged forward mindlessly and bit down.
Roy stepped back to create distance, and after seeing the goblin's movements clearly, he swung his sword at it.
The sharp blade struck the goblin, easily cleaving open its forehead and tearing its slender body apart.
As it turned out, Roy had underestimated the Village Sword; in the upper echelons, it was practically a divine weapon. His movements were swift and decisive, without a single wasted effort, and in the blink of an eye, all the goblins were slain.
Bang!
Without any blood splattering, the four goblins exploded and turned to ashes, leaving several tiny, finger-sized fragments of purple magic stone scattered on the ground.
Roy crouched down, picked up the magic stone fragments, and put them in his pocket. He didn't need the money, but this was the reward for his first monster kill.
Magic stones are the core of monsters and their source of power, so attacking magic stones is the most effective way to defeat monsters. Guilds collect magic stone fragments and use the energy within them to create various convenient items.
Soon, the wall bulged slightly.
Several more monsters jumped out. There are only two types of monsters on the first floor of the dungeon: goblins and earth spirits, which can be easily dealt with by level 1 adventurers.
Moreover, Roy wielded the Muramasa Sword, worth hundreds of thousands of Fali, making his fight on the first floor seem like he was cheating.
There are no tricks, it's all about numbers!
After spending more than half an hour getting used to the monsters on the first floor, Roy went down the corridor and quickly broke through to the second floor, where the environment was no different from the first floor.
I heard a faint sound coming from above.
Roy looked up and saw a giant gecko on the ceiling, staring at him with its blood-red eyes.
The gecko monster "Dungeon Lizard" has rough brown skin, a horizontally split mouth, and a long, thin tongue sticking out. Its entire body is about 1.5 meters long. It is a low-level monster that appears on the 2nd to 4th floors, and is classified in the same way as goblins or earth spirits.
call out!
The gecko monster quickly crawled in front of Roy, opened its mouth, and thrust its tongue towards his head like a spear.
Roy tilted his head to the side, dodging the attacking tongue, and thrust his sword-wielding right hand forward, the blade easily piercing the lizard's rough skin and penetrating its body.
Bang!
The gecko monster shattered, and fragments of the magic stone fell.
Relying on the sharpness of the Murakami sword, he almost ignored the defenses of the higher-level monsters, slaying them with a single strike. Roy shook his head and smiled; he now understood the saying that overly powerful equipment could create dependency.
However, in dungeons, it would be truly foolish to leave powerful equipment unused.
Roy continued on.
After killing more than a dozen gecko monsters and goblins, Roy successfully entered the third level.
The dungeon was unusually quiet; conversations and footsteps were amplified. Whenever Roy encountered adventurers along the way, he would put away his village sword in advance.
One should not flaunt one's wealth. Although those at the top are close to the ground, it is still difficult to guarantee that others will not have ulterior motives.
[Strength: 0→5 (I)]
Endurance: 0→8 (I)
At that moment, two panels popped up in front of Roy, and a smile appeared on his face.
He figured his attributes should be improved as well.
The way to improve abilities can also be described as targeted behavior. For example, endurance improves more the more you get hit, injured, or stressed. Conversely, running and training grip strength will improve agility and strength.
Killing nearly twenty monsters only resulted in a total stat increase of 13, so it's not entirely Roy's fault.
With Agility at 600 (C), the improvement from killing these small monsters is negligible. Dexterity, on the other hand, is a skill-based training method. Roy was wielding the Village Sword and one-shotting monsters the whole time, so there would be no way he could improve his dexterity.
Roy was not discouraged. He didn't need gods. After killing monsters, his stats could be updated in real time. This alone gave him a huge advantage over other adventurers.
The deeper you go in the dungeon, the larger the space becomes.
When Roy entered the fifth level, there was a noticeable change compared to the first level. The passages became wider, like a maze, with many sides, and the frequency of encountering other adventurers began to decrease.
Bang!
The wall shattered, and seven or eight werewolves jumped out. They were about 1.6 meters tall, covered in fur, with sharp teeth and claws, and stood on two legs. Compared to the previous monsters, these werewolves were armed with wooden clubs.
Roy's eyes turned fervent.
Rumble!
These werewolves showed no fear of death and charged forward with the force of a thousand troops.
Roy felt a surge of pressure. Strictly speaking, this was his first real battle; the previous instant kills couldn't even be called battles.
call out!
The lead werewolf was the first to reach Roy, smashing a wooden stick into his head with a whooshing sound.
Roy raised the village sword and slashed it head-on. The blade, sharp as mud, cleaved the wooden stick in two the instant it touched it, splitting it in two along with the werewolf behind him.
Bang!
The dismembered werewolf exploded, and fragments of magic stone fell.
The instant kill of one werewolf did not frighten the others; instead, the monsters' emerald green eyes, like will-o'-the-wisps, grew even more ferocious, and they attacked from both sides.
Despite his limited combat experience, Roy knew he couldn't leave his back to the monster. He kept retreating, always keeping the monster in front of him.
Roy gripped the hilt of his sword tightly and with a wide sweeping motion, easily cut the two werewolves in half at the waist.
Just then, a werewolf suddenly darted out from the shadows, its eyes glowing with an eerie green light.
Roy was startled and instinctively stepped back, raising his arm to block.
A cold light flashed.
The werewolf's claws sliced a shallow gash in Roy's hand, and blood splattered out.
A sharp pain shot through Roy's brain, instantly bringing him to his senses, and his survival instinct surged forth.
Roy raised his longsword and plunged it into the werewolf's chest. It seemed to have hit something solid, and the werewolf's body stiffened, then exploded, scattering fragments.
"grass!"
Roy cursed under his breath.
Sometimes you can't just look at the data on paper; some things can only be discovered in real-world situations.
He was too hasty in allocating the 600 attribute points he gained from defeating Doma. He should have allocated them to both Agility and Dexterity.
Simply put, high agility only allows you to dash in a straight line. To flexibly dodge monster attacks and retaliate in battle, you need to combine it with dexterity.
The werewolf attacked suddenly, and because his dexterity was too low, he was unable to dodge the attack.
Roy quickly recovered his composure; after all, he could get a lot of attribute points by grinding dungeons and killing monsters.
This kind of "failure" can also be considered a good experience.
If it were an ordinary adventurer, they would probably be kicking themselves, but for him, this is called showing tolerance for mistakes!
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